What features would you like to see added to Aion?

Aion_logo

Aion has a lot going for it.  It’s fun, stable, has great graphics and has a lot of content for a game just releasing.  But, even with all those positives, there are some things in other MMOs that I would love to see in Aion.  This post is about exactly that, what I would like to see in Aion that I have already seen in other MMOs.  Take a look at my list and see how it matches up with yours.

cloud-border

Lord of the Rings Online

Lord of the Rings Online

Let’s start with LotRO.  I have played LotRO, off and on, since release.  It’s a very good game, with amazing environmental graphics, an epic story and a ton of features that appeals to the Rings nerd in me.  Unfortunately, it’s just a tad too PvE-centric for me.  I really don’t like the PvP portion of the game, so I can only play it for a short period of time before I head off to look for PvP elsewhere.  Even with that, there are some features I love in LotRO.

  • The Epic Story Quests

The Epic Book Quests in LotRO were really cool, with an overarching story line, some instance play (solo and group) and some excellent writing.  I would love to see this move over to Aion.  I know Aion has its version, but it seems to be a much more intrinsic feature in LotRO.

  • The Music System

Yeah, call me a roleplay nerd if you want, but the Music System in LotRO was just cool.  I never really used it myself, but it was really awesome to run into a tavern and find a band playing in the corner and people standing around just to listen.  It may just be fluff, but it was really fun fluff!

  • Legendary Weapons

I love the idea of nameable Legendary Weapons.  I am not 100% sold on how they are implemented in LotRO but the idea is really solid.  Get an sword at low level, name it and it gets better with you.  Give it better stats, better effects and a really cool name and you have a sword all your own.

Warhammer Online

Warhammer Online

As stated before in this blog, WAR was my holy grail.  I awaited this title with anticipation, only to be completely devastated when the game launched.  Even with all its problems, however, there are a few features I would love to see in Aion.  By the way, I was really attempted to put the Tome of Knowledge in this list, but I suspect that the ToK is the cause of many of the performance problems in WAR.  I may be completely wrong about this, but, for this reason, I will keep it off the list.

  • The Dual-Targeting System

This is probably the biggest thing on this list.  When I started WAR the dual-targeting system was just one feature I thought was cool, but not really a big deal.  After leaving WAR and going back to WoW, LotRO and Aion, I find that its the one thing I miss the most.  Being able to have both an offensive and defensive target at the same time is amazingly cool and intuitive.  NCSoft needs to put this in as soon as possible.

  • Public Quests

This is another feature that I love but thought was poorly implemented by the originator.  In WAR there were simply too many Public Quests.  It lessened their impact and made them a crutch for other content.  They could be amazing in Aion though.  Imagine a competitive Public Quest in The Abyss.  Both sides fighting to complete the objective first.  It would be amazingly cool and something I would love to see.

World of Warcraft

World of Warcraft

I played WoW from release.  I have canceled my account a couple of times but I find myself going back.  I am fed up with the game for the most part, but there are some great things in WoW that I would love to see in Aion.

  • The Hunter pet system

I played a hunter as my main (and only!) character for 4 years.  I loved him.  One of the things that endeared him to me was the hunter pet system.  Unlike other pet classes, WoW’s hunter allowed you to find a pet in the wild, name him and train him.  He was my steadfast friend and I loved the system.  Adding this to Aion would probably necessitate a new class, but I would like to see something similar in Aion sometime.

  • Complex Boss fights

PvE has never been my favorite thing in MMOs, I am much more a PvP’er.  With that being said, I do enjoy PvE.  Especially well done PvE.  WoW has some amazing boss encounters; Nefarian, C’Thun, Vaelstrasz and even a few of the 5-man bosses are incredibly well done.  I am not asking for more instances but I would like to see some complex boss fights in the game.  Tank and spank is all fine and dandy but every so often I would like a challenge.  By the way, can you tell I much prefer old-school WoW?

Everquest II

Everquest II

I tried EQII at release, was pulled away for WoW and came back for a bit later.  It has tons and tons of content, deep character options and very good graphics.  For me, however, there was something missing that I couldn’t quite put my finger on.  I could never play it for more than short periods of time and I always found myself getting bore.  There are still some amazing features in the game I would love to see in Aion.

  • The Guild system

EQII has one of the best guild management systems of any MMO.  Options to recruit in-game, a great interface and guild writs allowed options I have not seen in any other MMO, though some are starting to add these features.  The guild writ system added the ability to level your guild by doing quests centered on your guild and the guild interface gave you all the information you could want right at your fingertips.

  • The crafting system

I am not totally enamored of the crafting system in EQII.  For the most part I found it unintuitive and hard to learn.  But it did manage to do something that most MMOs do not, keep you at your keyboard.  In WoW, I queue my materials and go afk until its done.  I do the same in LotRO and I imagine I will do the same in Aion.  EQII required you to be at your keyboard and actively participating.  If that idea could be taken, made more intuitive and fun and put into Aion, I would love it.

Dark Age of Camelot

Dark Age of Camelot

This is it.  My Holy Grail of MMO goodness.  I love this game.  I played it for years and finally left after the population dropped so much it was hard to play.  I have tried to go back numerous times but left for one reason or another.  Surprisingly, even though it is my favorite MMO, I have less to to put in this list from DAoC than any of the above.  This is a good thing.  Simply put, Aion is so close to what I think DAoC was it doesn’t need to add much from it and the one thing I would like to see from DAoC  is something NCSoft has little control over.

  • Realm Pride

DAoC had the best Realm Pride of any faction competitive MMO I have ever been a part of, period.  When Keeps were under attack and Relics were in danger of being lost, the entire Realm stopped what they were doing and came to help.  It didn’t matter if you were PvE’ing, grinding or crafting…you helped.  There was pride in being from Midgard, Albion or Hibernia.  WoW had a bit of this early on with the Horde and Alliance but it has totally disintegrated after Burning Crusade and WotLK.  Even so, it was nothing like DAoC.  NCSoft has little control over this but they can help influence it.  Less instancing, no cross-realm battlegrounds, reasons to defend Fortresses and the like, will help nurture Realm Pride.  Give me DAoC level Realm Pride and I will be ecstatic!

So, that’s it.  That’s my list.  Keep in mind that, though I have played many MMOs, I have not played them all.  I am sure I have left many great features off the list and that’s where YOU come in, what would you like to see in Aion?  What do you not like on my list?  Comment and let me know!


Advertisements

13 Responses

  1. Real pride is very much player driven, and whether it manifests or not could vary from server to server. It would be one of those things that keeps you playing a game and liking it for a long time.

    Legendary weapons is just a badass idea. I love it. Named weapons that stay with you throughout your life’s span is a very personal slice of epic.

    Those two things and I’d be 100% set.

  2. […] mind in Aion. Take a look and let me know what I left out or should not have added! View the post here and don't forget to comment!! Thanks! __________________ My Aion blog: […]

  3. All the things you mentioned were nice. A few of them stand out in my eyes: The guild system in EQ2 and the Dual Targeting from WAR.

    I haven’t gotten the chance to see the high end pvp in Aion. But there were some nice things about the RVR system in WAR.

  4. Great read as always bud. I must say, realm pride is #1 on my list. WAR and WoW just have too much of a “me” attitude. DAoC though, realm pride was abundant! Would love to see that kind of enthusiasm and love for one’s faction in Aion.

  5. As Lucinar said, much of this pride aspect is player driven.

    BUT the game needs to effectively include it. (because if players DON’T come together in the first place, then for the most part it is a fault with the game)
    E.G. Why did Vanilla WoW have realm pride?
    Of course it was not only differences between the two factions (e.g. special storylines for each, etc that pretty much disappeared in TBC) but there existed server pride because there was NO CROSS SERVER BATTLEGROUNDS.

    Warhammer didn’t have this aspect because of course the game was horrible and unbalanced. DAOC cured that unbalance via three factions (from what I’d heard, never played it myself).

    However one of the defining aspects of Aion is the fact that reports are saying that this realm pride does exist within the game. (because it fixes what other games did wrong, e.g. it has nothing cross-server, it has three factions for balance, etc)

    Either way, your other points,
    Epic Questlines:
    Absolutely. Epic questlines were one of the reasons why Vanilla WoW was so popular (to an extent). Just they were long and legendary, dragging you through many areas where you need the help of your committed friends (hence MMORPGs).

    Music system:
    An after-thought for me. Might be handy to have, it seems like a customisation option that really doesn’t affect a MMORPG world.

    Legendary weapons:
    Umm, isn’t that what you do already with your character? You name it (something cool), it gets better, you get better stats and effects. I really see no use in this aspect for WEAPONS as well, considering I want MANY weapons with many unique aspects rather then having one weapon with one name and one aspect. Seems extremely needless and hearing it from you, moronic in a game where you do the same thing with your character anyway. And it isn’t even realistic, weapons don’t grow with you, you grow and you need better weapons… Sure… Maybe if this was a Pokemon game.

    Duel Targeting:
    As an healer in WAR this is highly over-rated. Maybe it could work in an actual good game, but overall it really just removes the point of a targeting system in the first place (that is, to have A target, just one). My point is, you are only EVER doing one thing at a time, pretty much all abilities either require only one target or are an AoE affect that doesn’t require any. So there really isn’t any point up until we attach super-computers to our heads and gaming doubles in complexity and we need two targets. Considering I just used mouse-over in WAR anyway, it removed the point.

    Public Quests:
    Couldn’t agree more. Not only PQs though, but the whole idea of being in a group without needing to group would be perfect in a game like Aion.

    Hunter pet system:
    As a former Hunter-lover, I say MEH to the system. For most of WoW’s life-span most of the cool monsters you couldn’t make into your pets and otherwise (including WoW’s current status) all pets are based on what is FOTM anyway. Adding this type of system is masturbation overall considering most people will end up choosing between 3 ‘best’ (FOTM) pets anyway (one for PVP, one for PVE, etc).

    Complex boss fights:
    Firstly, Aion is a PVP game, don’t expect complexity from bosses, expect it from the other faction that is just about to come up behind you and slaughter you while distracting you in the front lines.
    Secondly, Aion isn’t the game for further advancement in this area. For improvement in this area you are going to have to look for the next gen MMORPGs, ones that blend more and more genres within themselves. (and IMO the next gen isn’t looking promising atm, looks more and more like they are moving away from the MMORPG genre… see Star Wars preview, doesn’t look like there is ANY player interaction in the preview I saw)

    Guild System:
    Any improvement helps I guess, can’t really judge this one myself.

    Crafting System:
    Again, can’t judge, but I agree with your intent, more fun system that keeps you entertained will be nice.

  6. […] mind in Aion. Take a look and let me know what I left out or should not have added! View the post here and don't forget to comment!! Thanks! Really great ideas. Shows your background and proves […]

  7. Old school WoW > current WoW…
    because the boss fights were that epic.

    -WARNING: Both links are NSFW and children, much cussing and e-rage! – *goes to listen to -50 dkp Onyxia epicness and Ragnaros raid leader rage*

    I do like the idea of some PQ’s in the Abyss, that probably would be epic too.

  8. I would like to see a PVP based server where only main cities are safe zones. I really enjoyed the DAOC pvp servers (Mordred/Andred) where some of the more hardcore pvp’ers could get more of a challenge and always have someone to PK.

  9. No thanks on the Public Quests. On paper the idea is great, but the implementation has been horrible.

    • Yeah, the implementation by Mythic has been bad. But its a great idea and the implementation could be improved by NCSoft. Imagine a competitive PQ in the Abyss, similar to the competitive ones in the Greenskin/Dwarf pairing (Kron Komar Gap, for instance), plopped down in the middle of the Abyss. Take it further, imagine the PQ spawns at random places in the Abyss, maybe a Dreadgion that has crashed somewhere, alerts go out through the Abyss and both sides have to fight to be the first to complete the PQ. All the while they have to fight each other. Could be cool if implemented properly.

      • Essentially, how is that much different from a scripted event? PQ’s, as they were implemented in WAR, are about a big group of people getting together and completing stages of objectives to have a random (turns out not so random) chance at getting a bag of loot. They’re not much different in a few other games (Beta’s with NDA’s) either.

        You’re a DAOC fan. Would you have wanted PQ’s in the frontier? Call me a purist, but that doesn’t belong. Scripted events in the PvE areas though could be fun. I want them handled entirely different though. I don’t want random loot bags – EVERYONE should be rewarded. I don’t want the same 4 objectives and 3 stages. It should be DYNAMIC.

      • I agree, PQs as they were implemented in WAR are not a lot of fun. The idea has merit and could be fun if implemented properly. Hopefully one day they will be, either by Aion or some other MMO.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: